tide_disco::status

Struct StatusCode

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pub struct StatusCode(/* private fields */);
Expand description

Serializable HTTP status code.

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impl StatusCode

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pub const CONTINUE: Self

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pub const SWITCHING_PROTOCOLS: Self

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pub const PROCESSING: Self

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pub const OK: Self

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pub const CREATED: Self

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pub const ACCEPTED: Self

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pub const NON_AUTHORITATIVE_INFORMATION: Self

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pub const NO_CONTENT: Self

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pub const RESET_CONTENT: Self

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pub const PARTIAL_CONTENT: Self

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pub const MULTI_STATUS: Self

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pub const ALREADY_REPORTED: Self

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pub const IM_USED: Self

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pub const MULTIPLE_CHOICES: Self

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pub const MOVED_PERMANENTLY: Self

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pub const FOUND: Self

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pub const SEE_OTHER: Self

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pub const NOT_MODIFIED: Self

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pub const USE_PROXY: Self

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pub const TEMPORARY_REDIRECT: Self

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pub const PERMANENT_REDIRECT: Self

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pub const BAD_REQUEST: Self

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pub const UNAUTHORIZED: Self

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pub const PAYMENT_REQUIRED: Self

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pub const FORBIDDEN: Self

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pub const NOT_FOUND: Self

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pub const METHOD_NOT_ALLOWED: Self

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pub const NOT_ACCEPTABLE: Self

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pub const PROXY_AUTHENTICATION_REQUIRED: Self

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pub const REQUEST_TIMEOUT: Self

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pub const CONFLICT: Self

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pub const GONE: Self

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pub const LENGTH_REQUIRED: Self

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pub const PRECONDITION_FAILED: Self

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pub const PAYLOAD_TOO_LARGE: Self

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pub const URI_TOO_LONG: Self

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pub const UNSUPPORTED_MEDIA_TYPE: Self

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pub const RANGE_NOT_SATISFIABLE: Self

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pub const EXPECTATION_FAILED: Self

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pub const IM_A_TEAPOT: Self

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pub const MISDIRECTED_REQUEST: Self

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pub const UNPROCESSABLE_ENTITY: Self

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pub const LOCKED: Self

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pub const FAILED_DEPENDENCY: Self

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pub const UPGRADE_REQUIRED: Self

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pub const PRECONDITION_REQUIRED: Self

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pub const TOO_MANY_REQUESTS: Self

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pub const REQUEST_HEADER_FIELDS_TOO_LARGE: Self

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pub const INTERNAL_SERVER_ERROR: Self

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pub const NOT_IMPLEMENTED: Self

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pub const BAD_GATEWAY: Self

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pub const SERVICE_UNAVAILABLE: Self

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pub const GATEWAY_TIMEOUT: Self

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pub const HTTP_VERSION_NOT_SUPPORTED: Self

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pub const VARIANT_ALSO_NEGOTIATES: Self

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pub const INSUFFICIENT_STORAGE: Self

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pub const LOOP_DETECTED: Self

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pub const NOT_EXTENDED: Self

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pub const NETWORK_AUTHENTICATION_REQUIRED: Self

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pub fn is_informational(self) -> bool

Returns true if the status code is 1xx range.

If this returns true it indicates that the request was received, continuing process.

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pub fn is_success(self) -> bool

Returns true if the status code is the 2xx range.

If this returns true it indicates that the request was successfully received, understood, and accepted.

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pub fn is_redirection(self) -> bool

Returns true if the status code is the 3xx range.

If this returns true it indicates that further action needs to be taken in order to complete the request.

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pub fn is_client_error(self) -> bool

Returns true if the status code is the 4xx range.

If this returns true it indicates that the request contains bad syntax or cannot be fulfilled.

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pub fn is_server_error(self) -> bool

Returns true if the status code is the 5xx range.

If this returns true it indicates that the server failed to fulfill an apparently valid request.

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pub fn canonical_reason(self) -> Option<&'static str>

The canonical reason for a given status code

Trait Implementations§

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impl Clone for StatusCode

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fn clone(&self) -> StatusCode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatusCode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StatusCode

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for StatusCode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<StatusCode> for StatusCode

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fn from(code: StatusCode) -> Self

Converts to this type from the input type.
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impl From<StatusCode> for StatusCode

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fn from(code: StatusCode) -> Self

Converts to this type from the input type.
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impl From<StatusCode> for StatusCode

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fn from(code: StatusCode) -> Self

Converts to this type from the input type.
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impl From<StatusCode> for u16

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fn from(code: StatusCode) -> Self

Converts to this type from the input type.
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impl Hash for StatusCode

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<StatusCode> for StatusCode

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fn eq(&self, other: &StatusCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<StatusCode> for StatusCode

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fn eq(&self, other: &StatusCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<StatusCode> for StatusCode

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fn eq(&self, other: &StatusCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<StatusCode> for StatusCode

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fn eq(&self, other: &StatusCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for StatusCode

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fn eq(&self, other: &StatusCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for StatusCode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<StatusCode> for StatusCode

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type Error = <StatusCode as TryFrom<u16>>::Error

The type returned in the event of a conversion error.
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fn try_from(code: StatusCode) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<u16> for StatusCode

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type Error = <StatusCode as TryFrom<u16>>::Error

The type returned in the event of a conversion error.
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fn try_from(code: u16) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for StatusCode

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impl Eq for StatusCode

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impl StructuralPartialEq for StatusCode

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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